CATEGORY: Max Game Improvement Irons
PRICE: $800, steel; $900, graphite
WE TESTED: 4–PW with Nippon N.S. Pro 950 GH steel shafts and 4–PW with Miyazaki Jinsoku graphite shafts
KEY TECHNOLOGIES: The face is higher near the hosel to expand the effective hitting area.
PLAYABILITY: One of the top clubs in the category; as easy as anything to hit straight, or even work a bit; great on partial shots and simple knockdowns; highly functional from rough and other trouble lies.
ACCURACY/FORGIVENESS: Shots repeat regardless of how you hit them; not much directional or distance loss on slight misses; no twisting at any point in the swing.
DISTANCE CONTROL: A real crowd-pleaser; impressive consistency makes it a cinch to hit greens -- total distance is on par with testers' own clubs, but these things can do it every single time.
FEEL: A clear favorite -- you can really sense the ball compressing at impact, and it feels powerful; there's plenty of feedback through the ball.
LOOK: One of the best in its class; a very attractive, well-proportioned club -- it looks more like a standard Game Improvement iron than a Max Game Improvement model.
Poor contact can produce a harsh feel in the hands; not as good from the rough as one or two guys would like; a few others want a little more help throughout the bag.
BOTTOM LINE: The top-ranked model in the Max Game Improvement class. The Srixon Z 355 is easy to control, easy to hit, and tops the charts in look and feel.